Meta Quest 3 · In development

Quest Splat

Photoreal places. Standalone headset.

A Gaussian Splat renderer built from the ground up for Meta Quest 3. Step inside captured, photoreal scenes of more than ten million splats—running natively on the headset, no PC tether required.

Splats per scene
10M+
Headset
Quest 3
Tether
None

Recorded in-headset on Meta Quest 3 · 0:42

What is a Gaussian Splat?

Millions of soft, coloured points that add up to a place.

Instead of polygons and textures, a Gaussian Splat scene is made of millions of tiny, semi-transparent ellipsoids—each with its own position, shape, colour and opacity. Captured from photos or video of a real location, they blend together into an image that looks remarkably like the real thing.

The catch is scale: convincing scenes need millions of splats, and every one has to be drawn for both eyes, every frame. Quest Splat is our renderer for doing exactly that on a standalone headset.

Try it

Look beneath the surface.

Hover over the capture, or tap “Show splats”, to see a rough sketch of the scene rebuilt from soft Gaussian splats right here in your browser.

A Gaussian splat capture of a tropical garden path, rendered by Quest Splat

6,500 splats in your browser · 10M+ on Quest 3

01

Built for Quest 3

Designed around the headset’s standalone mobile hardware from day one—not a desktop renderer squeezed down to fit.

02

Ten million and up

Hold captured scenes of more than 10 million Gaussian splats, so places keep their depth, foliage and fine texture.

03

Walk inside the capture

Stand in a real place at true scale and move through it naturally, with no PC or cable attached.

In development

Want to step inside early?

Quest Splat is still in development. Tell us what you’d want to capture and we’ll keep you posted as it gets closer.

Contact the studio

Also from the studio

Dispatch Dash